Category: News

image.img (1)

PRO CLUBS IMPROVEMENTS IN FIFA 17

Pro Clubs in FIFA 17 on PC, Xbox One and PlayStation 4 consoles introduces a brand new Player Growth system, based upon fan feedback to help deliver a comprehensive new way to develop your player. In addition, we’ve listened to your feedback and delivered customisable  Custom Kits and Crests, which brings a new level of  personalisation to your Pro Clubs Season.

 

PLAYER GROWTH

Player Growth has completely changed in FIFA 17. The new system is based upon your overall Match Rating to really focus on teamwork and co-operation, authentically re-creating real world football where teamwork is the most important aspect.

MATCH RATING

After you have completed a match you’ll receive a Match Rating out of 10. Depending upon which position you play, certain aspects of your Player will level up at different speeds, for example, a striker will grow Shooting more quickly than Defending. Chart your progress and see how your Player has developed. You’ll be able to track how each of the individual attributes are growing at the end of every match, based upon your match ratings.

TRAITS

In addition, you’ll have the option to select from a wider variety of Traits to give a new layer of depth to how your Player grows. Spend Skill Points, that are earned in-game, to equip specific Traits to Physical, Defending, Dribbling, Passing, Shooting, Pace, or Goalkeeping. Maybe you want to have a Giant Throw-In Trait or more Pace, it’s up to you to customise your Player. Each Trait comes with a different Skill Point cost, which are earned by playing League or Cup matches, so think wisely before selecting.

*Skill Points Not Final

CUSTOMISATION

Another exciting feature introduced in FIFA 17 is the opportunity to customise Kits and Crests for your Pro Club.

KITS

Choose from 24 Kit templates available in FIFA 17 and customise them to match your teams personality. You’ll have the option to select Primary, Secondary, and Tertiary colours to really add a layer of flair to your unique strip.

BADGES

Add that all important Crest to your personal Kit to really feel like a part of the Club. Select your Crest Shape and design before choosing the Primary colour. Now you’ll have a Crest to kiss in celebration of your famous victories.

image.img (5)

PHYSICAL PLAY OVERHAUL – FIFA 17 DEVELOPER INTERVIEW

FIFA 17 transforms the way players physically interact in all areas of the pitch. Lead Gameplay Producer Sam Rivera sat with us to explain all the new physical play options available in FIFA 17.

Check out our previous interview on Active Intelligence System.

Talk to us about Physical Play Overhaul, what exactly is that?

It’s another game changer for the franchise. There are different components, but the main function is the ability to shield the ball successfully under any type of situation – called “360° Shield Dribble”. In previous games this was a huge missing part, the ability to hold up play and to place your body between the ball and the defender to shield them away from the ball. This didn’t work as we wanted in previous games but now we’ve put together a big team of people, along with some additional time in research and development to build the technology required to make sure shielding becomes a reliable feature for the user.

How is 360° Shield Dribble performed in-game?

To trigger 360° Shield Dribble press LT/L2 and you will see your player be aware of the closest opponent and they will dribble the ball with the foot that better protects the ball. They will also stretch out their arm to stop the defender from getting closer. When the defender gets close, you will see how the dribbler places their body in a way that shields the defender from reaching the ball. Even when engaged in shield battles, you can dribble in any direction you want. You can also dribble into the defender, but your player will back into the opposition and drag and roll the ball for greater protection. Holding LT/L2 emphasizes protecting the ball over trying to get to your target as fast as possible.

Were there any changes to air battles?

In previous games, one of the only things you could do at goal kicks or corners was for your player to jump and try heading the ball. You weren’t really able to hold or protect your spot and chest the ball. But in FIFA 17, we have the mechanic when you press LT/L2, you will put yourself in a spot where you can control the ball and shield it from an opponent. This won’t work in all situations, your player needs to be stronger than the opponent in order to push them and shield the spot.

You’ve mentioned LT/L2, can you elaborate on what that does in-game?

We’re putting all the physical actions in the LT/L2 button. It doesn’t matter if you’re an attacker or a defender, we want you to rely on that button for physical actions. There are a lot of 50/50 situations, so players will shield their opponent to protect their space or lane to get the ball. Pressing LT/L2 when defending will trigger the physical actions, which includes the push-pulls, shoulder challenges and seal outs from FIFA 16.

Are there any other interesting changes worth noting?

Yes, contextually, players are better at shielding an oncoming ball when the opposition is approaching from behind. A classic case in FIFA 16 is when you take a short goal kick and your defender doesn’t make a good effort in protecting the ball, this could lead to the opposition scoring an easy goal. InFIFA 17, defenders can maintain possession longer.

We also improved the way defenders perform tackles. One problem players met was when you would tackle in the same direction your opponent was going, it would only give the ball right back to the attacker. Now, defenders will try to tackle in the opposite direction to prevent the attacker from quickly recovering the ball and continuing towards goal.

Also, if there is a teammate close by, the tackle will attempt to push the ball towards their teammate and not just into open space which could be retrieved by anyone. Defenders will also try physical tackles (Across Body Tackles) in the attempt to keep possession or push the ball in the opposite direction.

Something we noticed last year was that zig-zag dribbling was difficult to stop because you needed to quickly react to match the dribbler. Now, your teammates (AI-controlled defenders) will better help in chasing situations and prevent players from running solo with the ball for long periods of time.

image.img (4)

ACTIVE INTELLIGENCE SYSTEM – FIFA 17 DEVELOPER INTERVIEW

Having smart teammates makes you a better player and this is very apparent in FIFA 17, which introduces a few key elements that make for better decisions on the pitch.

We talked to Sam Rivera, lead gameplay producer for FIFA 17 to share how the new Active Intelligence System functions in FIFA 17.

Check out our previous interview on New Attacking Techniques.

Share with us what’s new in FIFA 17‘s Active Intelligence System.

To me, this is my favorite element. This is a game changer from the first minute you start playing FIFA 17. The difference you see is that there will be more and smarter activity from other players on the pitch. Your teammates are always doing something to create space or come and support. They understand better what’s happening.

How does it work?

We created new technology that understands three things:

  1. Predicting the future and what could happen at any given time during an attacking play.
  2. Understanding when the dribbler is ready to make a pass so teammates time their run correctly.
  3. Understanding and ranking attacking space.

In the past, AI players would not take the chance to run into an area if there was a defender already there. Now, how the defensive line sits will factor in how a player gets into space. If no space is avaiable, that doesn’t mean a player won’t make a run, but they will look at other options to create an open passing lane.

But, if there is no clear passing option, AI controlled players will try to confuse the defenders or come closer to create a passing option. This way, the player with the ball can pass it and not lose possession.

When you play, you will see support when you need it; when you need attacking runs, there will be those options available as well.

Shifting gears slightly, what was done regarding CPU AI? What can those who play against the computer expect in FIFA 17?

We paid a lot of attention to the CPU difficulty because we want everyone to have a fun experience playing the CPU in all modes, such as Career mode or kick-off matches. Outside of fine-tuning the gaps between our different difficulty settings, we adjusted it so the AI isn’t ball hogging. We heard from fans who were unhappy that the CPU kept possession for too long, leading to them just passing it back and holding on to the ball. Now, the CPU will play more directly while the player should have more of the ball. When the player has the more of the ball, they’re having more fun.

Additionally, we tuned the CPU AI to have more variety in play-styles, both offensively and defensively based on the team’s attributes.

image.img (2)

NEW FEATURES IN FIFA 17’S CAREER MODE

FIFA 17 Career Mode on PlayStation 4, Xbox One and PC adds depth to your experience with new features that give you even greater control over your club’s season, the option to compete in the J-League, and your fully rendered manager avatar roaming the sideline.

Total Club Management
Total Club Management gives you new objectives to fulfill based upon your board’s priorities. Each team now has a unique personality which dictates the goals you’ll need to achieve in both the short and long term to succeed at your club.

Your board’s expectations fall into five categories:

  • Domestic Success
  • Continental Success
  • Brand Exposure
  • Financial
  • Youth Development

Promote youth players, return to the top division, expand your club’s brand in Asia, sign world class players – these are just some examples of the objectives you can expect in Career Mode in FIFA 17.

You’ll be able to see your progress on these objectives from a new menu within Career Mode. Achieve the goals to keep your managerial popularity rating on target.

Whether you’re returning a fallen giant to their former glory, turning your team into a European powerhouse with the help of a world-class youth program, or keeping your club’s finances in the black, Total Club Management keeps your career experience fresh and dynamic season by season.

Financial System
FIFA 17 Career Mode introduces Club Worth, a rewritten and authentic club financial system with different sources of income and expense. You’ll now be able to see a detailed breakdown of your income from transfers, loans, match-day revenue, media and merchandising, while your outgoings on player and scout wages, youth facilities, stadium maintenance and travel will also be visible to you in the Finances menu. This will help you keep your finances in check, a must for every modern football club.

Managers
Powered by Frostbite™ for the PC, PlayStation 4 and Xbox One, managers are brought to life on the touchline for the first time in Career Mode. You’ll be able to choose one of 11 high-res coaches to occupy the technical area which you’ll then see during gameplay.

New League
The Japan J1 League is joining the list of leagues in which you’ll be able to compete in FIFA 17‘s Career Mode.

(Read more about the Japan J1 League in FIFA 17) 

image.img (1)

NEW ATTACKING TECHNIQUES – FIFA 17 DEVELOPER INTERVIEW

Gameplay is a the backbone of the FIFA franchise and it’s something the team at EA Vancouver is incredibly proud of. FIFA 17 continues this legacy with new ways to attack your opposition’s goal.

To get a better grasp of all the different attacking techniques available in FIFA 17, we spoke with Sam Rivera, lead gameplay producer for FIFA 17 to explain it.

Check out our previous interview on Set Piece Rewrite.

Tell us about the new ways players can attack in FIFA 17

We’ve introduced new attacking options that fans have asked for and we’re excited for them to use – starting with two new driven shots. The first is the low shot. You power it up like a normal shot but you press the shoot button a second time before making contact with the ball. This results in a ball that is low to the ground and great for when you’re aiming at the bottom corners of the goal. These types of shots also have a new variety of ball error.

The other is the low finesse shot. This time, you press the RB/R1 shot modifier while pressing the shoot button a second time before making contact. When done correctly, this results in a low and swerving ground shot that is usually aimed towards the bottom corner of the goal.

What about headers, anything new there?

We’re now making it possible to direct your headers downwards, again meant to make it more difficult for the keeper to reach.

How do you do that?

As with the driven shots, you press the corresponding button a second time to have your player push the ball downwards and not upwards. You can also do this same action on volleys, a second button press will give you the ability to keep your volleys lower.

The through pass is a very effective mechanic in the game, anything new added there?

We now have it that you can place a through pass further into space by pressing RB/R1 + Y/Triangle. When performed in the right situation your attackers should have a better chance on goal.

You mentioned driven finishing shots, do keepers have anything similar to get the ball back into play?

Yes, we’ve introduced two options for keepers. They can now do driven drop kicks or driven throws.

Do you need to press the button a second time to do this?

No. This time, you hold the RB/R1 to do driven kicks or throws. RB/R1 + X/Square or B/Circle will have the keeper kick the ball with a lower but faster trajectory while RB/R1 + A/Cross will see the keeper throw the ball with a similar lower trajectory but with much more power. When done correctly this will result in more fast break counter-attacking opportunities.

image.img (3)

JAPAN J1 LEAGUE TO FEATURE IN FIFA 17

image.img (3)

We are proud to announce that Japan’s top flight football league, the MEIJI YASUDA J1 League and J.League Cup tournament will feature in FIFA 17 when the game launches this September.

As one of the most popular leagues in Asia, the J1 League has a global fanbase and is one of the most requested leagues from the EA SPORTS™ FIFA community. All 18 clubs that make up the J1 League will feature authentic logos, kits, and rosters. Content from these clubs will be in our popular FIFA Ultimate Team™ (FUT) and other modes across FIFA 17.

The clubs of the J1 League:

  • Vegalta Sendai
  • Kashima Antlers
  • Urawa Reds
  • Omiya Ardija
  • Kashiwa Reysol
  • FC Tokyo
  • Kawasaki Frontale
  • Yokohama F. Marinos
  • Shonan Bellmare
  • Ventforet Kofu
  • Albirex Niigata
  • Júbilo Iwata
  • Nagoya Grampus
  • Gamba Osaka
  • Vissel Kobe
  • Sanfrecce Hiroshima
  • Avispa Fukuoka
  • Sagan Tosu

image.img

In addition to all 18 clubs, Suita City Football Stadium, the new home of Gamba Osaka will be one of the new stadiums available in FIFA 17.

We’ll have more news on other leagues & teams, and stadiums for FIFA 17 closer to launch.

image.img

FIFA 17 RELEASE DATE DETAILS

FIFA 17 officially launches in North America on Tuesday, September 27 and releases on Xbox One, PlayStation 4, PC, Xbox 360 and PlayStation 3. The game hits store shelves in Europe and the rest of the World on Thursday, September 29.

EA Access* members on Xbox One and Origin Access* members on PC can play the game early with Play First Trials. Stay tuned for more information, including launch timing and game availability.

Details on FIFA 17’s minimum and recommended specifications for PC coming soon!

Pre-order FIFA 17 Super Deluxe Edition and get up to 40 FIFA Ultimate Team Jumbo Premium Gold Packs, Team of the Week loan players, and other great FUT content! Click here to read about all our available pre-order offers.

*CONDITIONS, LIMITATIONS AND EXCLUSIONS APPLY. SEE EA.COM/EAACCESS/TERMS ANDhttp://www.origin.com/store/origin-access FOR DETAILS.